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Old Dec 02, 2006, 12:18 AM // 00:18   #561
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Dear PuG monks: Bring Protective Spirit... (I don't care if it gets stripped, that's beside the point )
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Old Dec 02, 2006, 12:18 AM // 00:18   #562
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I honestly welcome a good challenge. In fact, i spent nearly 5 hours with guildies trying all the different zones in the Domain of Anguish. We are able to kill several mobs in 3 of the zones. And that is it. All of us are players since DAY ONE of prophecies and are weathered, experienced players...

Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear.

THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems."

IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish?

In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF....

Cheers.


EDIT: OH! And no, NO ONE else in the guild group had gotten any max statistic drop, at all. I checked my whole friend list too, and not a single friend that has triend the DoA has gotten any max stat drops EITHER...

Last edited by Batou of Nine; Dec 02, 2006 at 12:27 AM // 00:27..
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Old Dec 02, 2006, 12:18 AM // 00:18   #563
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You want to know what's pathetic? This is the easy part!

The announcement promised a "compelling mission." That'll likely be the mission to kill Myllux. And that'll likely be like Urgoz's Warren and the Deep. Except with these super-Margonites.

Sigh. In the meantime...I'll answer ANY question about ANYTHING! (GW Related or not!) (Whisper me!)
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Old Dec 02, 2006, 12:18 AM // 00:18   #564
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It's .. just no fun.. ANyone else agree?..


Thanks anyways anet=)
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Old Dec 02, 2006, 12:23 AM // 00:23   #565
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Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..


Thanks anyways anet=)
I'm enjoying the shit out of it.

This is just what the Johnny in me has been crying for.
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Old Dec 02, 2006, 12:24 AM // 00:24   #566
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Quote:
Originally Posted by Batou of Nine
I honestly welcome a good challenge. In fact, i spent nearly 5 hours with guildies trying all the different zones in the Domain of Anguish. We are able to kill several mobs in 3 of the zones. And that is it. All of us are players since DAY ONE of prophecies and are weathered, experienced players...

Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear.

THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems."

IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish?

In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF....

Cheers.
What makes that priceless ... is being owned by those monsters with crappy equipment
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Old Dec 02, 2006, 12:25 AM // 00:25   #567
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Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..


Thanks anyways anet=)

Well i agree that it is no fun dying repeatedly, but it will make finishing it all the more satisfying don't you think? Maybe not. This is some hard crap right here.

Back to it.
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Old Dec 02, 2006, 12:25 AM // 00:25   #568
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Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..


Thanks anyways anet=)
Of course its no fun.. my team wiped on the first group in city about 4 times.. then we got a build semi working and cleared the first area before one monk rage quitted and we wiped.
Its like everything else, as soon as a good build is found everyone will start doing well/enjoying it more.. it is meant to be elite and a challenge, something to do after you complete the game and stop you saying "i payed £30 for this and completed it in 2 days now what do i do" .

The chest drops so far have been loads better then through all elona im happy with it even if it is damn hard... challenge is good
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Old Dec 02, 2006, 12:27 AM // 00:27   #569
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Quote:
Originally Posted by LoKi Foxfire
Dear PuG monks: Bring Protective Spirit... (I don't care if it gets stripped, that's beside the point )
DONE! I'll be whoring my monk out tonight to anyone who needs her. Any build, any strategy, give it to me. Finally something that takes a bit of intelligence to actually beat...
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Old Dec 02, 2006, 12:27 AM // 00:27   #570
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Quote:
Originally Posted by Sable Phoenix
Razah should have no prerequisites. No other hero in the game requires prerequisites. It's absolutely asinine.
Actually, all the heroes (except Koss) have prerequisites. You have to either get to a certain point in the story, do a sidequest, or just beat the game.

In Razah's quest it's just alot steeper requirements- beat the game, do an insanely hard side quest for the gems, and then do another (presumably insanely hard) side quest for Razah.

Before this we didn't have Razah or a Ritualist hero AT ALL... ANet could have just left it that way
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Old Dec 02, 2006, 12:29 AM // 00:29   #571
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Quote:
Originally Posted by LoKi Foxfire
Dear PuG monks: Bring Protective Spirit... (I don't care if it gets stripped, that's beside the point )
First try I went life bond + barrier bonder. Somehow managed to still take anywhere from 60 - 107 at the most after bonds.

Our Ritualist's Union? (10% Health Spirit) lasted almost half a second.

Hats off to anyone who lives past the first group of 90 super margonites.

R8 Monk lfg
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Old Dec 02, 2006, 12:30 AM // 00:30   #572
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Syria, want to go to DoA tonight?
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Old Dec 02, 2006, 12:30 AM // 00:30   #573
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Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..
Thanks anyways anet=)
I tried earlier with a few pug groups and we all failed miserably. Its pretty hard and not fun getting spiked and your whole group dying in less than 2 mins into it. I quit after 4 tries. I may try again tonight but who wants a dervish in thier group when theres 30,000 dervishes LFG... sigh.. guess ill have to mission grind with my Monk for 4 hours til my guildie gets off work so I can at least beat the damn game and monk for a group.
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Old Dec 02, 2006, 12:30 AM // 00:30   #574
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Hey look, it's a RAID! Or something along those lines, an Elite mission for the Elite. At least my collector's gear still remains viable.
And yey for Lightbringer. The ultimate title.

Of course, since the place is brand new, it's also hard.
It really brought me back to that other game, which I find kinda sad.
Well, I appreciate the effort, even though I already know I won't ever be seeing more than the nasty clutches of the first "few" mobs as their overloaded trucks speed over me and the team.

Those who read it right, know this.
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Old Dec 02, 2006, 12:30 AM // 00:30   #575
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it's so funny, i could be a game designer, too!

for a new "elite area" do this:
- take a dull, ugly and boring landscape you already have on your harddrive, i would suggest just take the realm_of_torment_bugged_colors.map file
- take a mob
- set the mob level to 28
- think of some stupid and unbalanced overpowered skills to give to the mob
- give these skills the skill icon you always use: monster_skill_icon.icon
- take the "place monsters" brush from your map editor toolbar
- select brush size "max"
- cover the whole map with monsters
- think of some stupid and unbalanced overpowered enviremental effects
- voila: your done!

a new, challenging area.

oh, you forgot to make the area somewhat interesting and unique... bah, who cares, its guild wars! everybody will love it!
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Old Dec 02, 2006, 12:32 AM // 00:32   #576
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Crappy Equipment? Those things are probably buck naked and handing us our butts. I am slightly miffed that I'm getting worse drops (stat wise) then when I was tooling around in Vabbi. At least there I had a chance to pull gems here I get the chance to pull... iron ingots? Sometimes I wonder if ANet is really thinking before they implement some of this stuff or just figure that they'll cram it down our pants and watch us squirm for a laugh.
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Old Dec 02, 2006, 12:33 AM // 00:33   #577
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And of course they've made this so difficult that the vast majority of players will never see it.

Way to go, ANet! Way to alienate most of your playerbase from the supposed "endgame content!"
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Old Dec 02, 2006, 12:35 AM // 00:35   #578
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Quote:
Originally Posted by Scutilla
Actually, all the heroes (except Koss) have prerequisites. You have to either get to a certain point in the story, do a sidequest, or just beat the game.

In Razah's quest it's just alot steeper requirements- beat the game, do an insanely hard side quest for the gems, and then do another (presumably insanely hard) side quest for Razah.

Before this we didn't have Razah or a Ritualist hero AT ALL... ANet could have just left it that way
Fine, I'll specify. No prerequisites as in no items. All the supposed "prerequisites" for the other characters were accomplished naturally in the course of the game. They were all required to progress in the game. They weren't required specifically to acquire the hero.

As far as I'm concerned, they still have no Ritualist hero at all. Putting him in a place that 90% of players cannot handle and will simply never see because of its impossibility is retarded.
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Old Dec 02, 2006, 12:36 AM // 00:36   #579
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Say hello to the Shadow Axe.
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Old Dec 02, 2006, 12:36 AM // 00:36   #580
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Quote:
Originally Posted by Sable Phoenix
Fine, I'll specify. No prerequisites as in no items. All the supposed "prerequisites" for the other characters were accomplished naturally in the course of the game. They were all required to progress in the game. They weren't required specifically to acquire the hero.

As far as I'm concerned, they still have no Ritualist hero at all. Putting him in a place that 90% of players cannot handle and will simply never see because of its impossibility is retarded.

Whats so good about a rit hero... only room for my 2 monks and ele anyways..
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